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Judul Transmedia Stories : Narrative Methods for Public Health and Social Justice / Patrick Jagoda
Pengarang Patrick Jagoda
Ireashia Bennett
Ashlyn Sparrow
Penerbitan Stanford University Press, 2022
ISBN 9781503634701
Subjek EDUCATION
Catatan Transmedia Stories is an experiment in multimedia publication and collaboration that explores storytelling-based research methods. With the growth of digital media, narrative is now conveyed through a range of new and ephemeral formats. Beyond entertainment and artistic innovation, networked and digital media have also influenced ways that storytelling can be used to conduct research in fields such as public health and medicine. This project explores methods that include story circles, digital storytelling, transmedia collage, speculative design, narrative video games, and mixed reality and alternate reality games. Each chapter introduces a key digital media form that can be used for social interventions and supplements it with images, audio files, videos, and curricular materials that make up such interventions. The publication is a highly collaborative venture that presents these methods with the help of case studies drawn from an assemblage of workshops focused on, mostly, minority youth in Chicago that we
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Lokasi Akses Online https://directory.doabooks.org/handle/20.500.12854/144034

 
No Barcode No. Panggil Akses Lokasi Ketersediaan
003126192 370 Pat t Dapat dipinjam Perpustakaan Pusat - Online Resources
Ebook
Tersedia
pesan
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020 # # $a 9781503634701
035 # # $a 0010-0426000291
082 # # $a 370
084 # # $a 370 Pat t
100 0 # $a Patrick Jagoda
245 1 # $a Transmedia Stories : $b Narrative Methods for Public Health and Social Justice /$c Patrick Jagoda
260 # # :$b Stanford University Press,$c 2022
504 # # $a Transmedia Stories is an experiment in multimedia publication and collaboration that explores storytelling-based research methods. With the growth of digital media, narrative is now conveyed through a range of new and ephemeral formats. Beyond entertainment and artistic innovation, networked and digital media have also influenced ways that storytelling can be used to conduct research in fields such as public health and medicine. This project explores methods that include story circles, digital storytelling, transmedia collage, speculative design, narrative video games, and mixed reality and alternate reality games. Each chapter introduces a key digital media form that can be used for social interventions and supplements it with images, audio files, videos, and curricular materials that make up such interventions. The publication is a highly collaborative venture that presents these methods with the help of case studies drawn from an assemblage of workshops focused on, mostly, minority youth in Chicago that were held between 2012 and 2019 by two interdisciplinary labs at the University of Chicago: Transmedia Story Lab and Game Changer Chicago Design Lab.
650 # # $a EDUCATION
700 0 # $a Ashlyn Sparrow
700 0 # $a Ireashia Bennett
856 # # $a https://directory.doabooks.org/handle/20.500.12854/144034
990 # # $a 003126192
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