
| Judul | Virtual Reality and Metaverse : Impact on the Digital Transformation of Society II / Vergara, Diego |
| Pengarang | Vergara, Diego |
| Penerbitan | Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute, 2025 |
| Deskripsi Fisik | 252 |
| ISBN | 978-3-7258-4992-5 |
| Subjek | INFORMATION TECHNOLOGY—SOCIAL ASPECTS VIRTUAL REALITY |
| Catatan | Virtual reality, augmented reality, and the metaverse are no longer futuristic concepts—they are reshaping how society works, learns, and interacts. This Reprint compiles peer-reviewed studies exploring how diverse sectors such as healthcare, education, industry, and tourism are adapting to these immersive technologies. It offers a concise yet comprehensive view of the opportunities, challenges, and ethical considerations surrounding the digital transformation of society. This Reprint constitutes a significant resource for researchers, professionals, and curious minds interested in the future of human–technology interaction. |
| Bentuk Karya | Tidak ada kode yang sesuai |
| Target Pembaca | Tidak ada kode yang sesuai |
| Lokasi Akses Online |
https://mdpi-res.com/bookfiles/book/11470/Virtual_Reality_and_Metaverse.pdf?v=1771294291 |
| No Barcode | No. Panggil | Akses | Lokasi | Ketersediaan |
|---|---|---|---|---|
| 066226192 | 303.4833 Ver v | Baca Online | Perpustakaan Pusat - Online Resources Ebook |
Tersedia |
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| 001 | INLIS000000000166873 | ||
| 005 | 20260218093454 | ||
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| 505 | # | # | $a Virtual reality, augmented reality, and the metaverse are no longer futuristic concepts—they are reshaping how society works, learns, and interacts. This Reprint compiles peer-reviewed studies exploring how diverse sectors such as healthcare, education, industry, and tourism are adapting to these immersive technologies. It offers a concise yet comprehensive view of the opportunities, challenges, and ethical considerations surrounding the digital transformation of society. This Reprint constitutes a significant resource for researchers, professionals, and curious minds interested in the future of human–technology interaction. |
| 650 | # | # | $a INFORMATION TECHNOLOGY—SOCIAL ASPECTS |
| 650 | # | # | $a VIRTUAL REALITY |
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| 990 | # | # | $a 066226192 |
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